
Creating new immersive opportunities of engagement and interactivity through 360-degree video
Step into an evening of immersive, experiential art at Frame[s] of Reference, a live Virtual Reality dance performance/installation. Be part of the creation process as we collectively craft a unique mosaic art piece from the composite perspectives of our audience. This innovative event invites the audience to explore live dance performance, engage interactively and remix the dance via 360° video in VR, and to “peek under the hood” into the technical mechanisms behind the experience.

Dance Performance-Installation
Frame[s] of Reference is an immersive, interactive dance performance art installation that transforms the act of spectatorship into one of performance and co-creation, incorporating user-based video content as source material for collective digital artmaking.

Wearing VR headsets, participants are immersed in a 360° video of a selected dance performance captured with wearable 360° cameras. Placed at the center of the experience, spectators have full agency to navigate the performance in 360° and shape their own unique narrative of the dance through their chosen perspectives. As they do so, they effectively “perform” a live video edit of the dance, creating a flat video artifact of their experience.

Each recording is processed using digital systems and added to an accumulating, multi-perspective archive of participants’ “performances” displayed, combined and remixed in various ways on large LED screens and/or video projections. The resulting emergent art exhibits become composites of viewer performances, repeating in continuous loops and accessible in performance or on-demand in installations. Through these processes, the original dance performances that are witnessed live and simultaneously recorded for immediate remix, as well as the pre-recorded videos present in the installation, are repeatedly re-framed and re-created by the communities that engage with them.

This blending of creative process and product, spectator and performer, audience and video editor, results in a dynamic interplay between traditional time-based dance and the evolving landscape of mediated experiences. In our ideation and development of our research, we also envision hybrid live and mediated performance events enhanced by live-streaming capabilities, transmitting live dance via wearable 360° cameras to remote audiences for viewing with VR headsets, tablets or smartphones, as well as web-based online applications where users select from a library of 360° dance performance videos, capture one-take video edits on VR headsets, tablets or smartphones and upload their content to the website for public viewing and remixing.
Get in Touch
Have inquiries or want to book a Frame[s] of Reference performance and/or installation experience? Reach out to us and let's get a conversation started.